// No Quarter 1.2.0 Timelord config // - [TL]DieAssel - 02/10/2008 // Visit www.shitstorm.org/noquarter for more documentation ////////////////// //* Omni-Bots * // ////////////////// // Omnibot_Enable - Enables omnibots. Requires Omnibot 0.6 installation set Omnibot_Enable 0 // Omnitbot_Path - The path to the directory containing omnibot_et binary file. set Omnibot_Path "" //////////////////////////////// //* Warmup * // //////////////////////////////// set g_doWarmup 0 set g_warmup 0 /////////////////////////// //* Resapwn time config *// /////////////////////////// // Specifies the time interval in seconds between Allied/Axis respawns. It overrides the time set in the map's script on all map! // Use this cvar in custom mapconfig file if you do not want the changes to be valid on everywhere maps. // Default is 0 which mean the cvar is not active. set g_useraxisrespawntime 0 set g_useralliedrespawntime 0 /////////////////////////////////// //* Exclusive No Quarter CVARS * // /////////////////////////////////// // ip_max_clients - limits the number of simultaneous connections per IP. Prevents q3fill attacks. Since most families that play from // one IP don't usually use more than 3 at once, 3 is default, set higher if you get complaints about that, though 3 is still // recommended for most cases. set ip_max_clients 5 // g_SBCheats - Much like g_tyranny, this prevents even admins with the proper powers to use cheating shrubbot commands. // Such commands include !ammopack, !medpack, !revive, !disguise and !give set g_SBcheats 1 // g_adrenaline - Customize behavior of adrenaline // 1 - Spawn with no adrenaline needles, can only get them from ammo packs // 2 - Ammo packs do not contain adrenaline needles // 4 - Can only carry one needle at a time // 8 - Adrenaline only boosts stamina, not health // 16 - Adrenaline only boosts health, not stamina // 32 - Adrenaline causes player's eyes to glow red when used // 128 - Enables adrenaline for soldiers // 256 - Enables adrenaline for medics // 512 - Enables adrenaline for engineers // 1024 - Enables adrenaline for field ops // 2048 - Enables adrenaline for covert ops // Default: 0 set g_adrenaline 293 # 1+4+32+256 // g_noAttacklInvul - Removes spawn shield from a player once they begin to attack. // Default: 0 set g_noAttacklInvul 1 // g_defaultMute - The time, in seconds, that a mute command will last if no time parameter is entered. // Default: 3600 (1 hour) set g_defaultMute 900 // g_weaponItems - customize how weapons are dropped upon limbo death // 0 - Drop no weapons upon limbo death // 1 - Drop primary weapon upon limbo death (default ET) // 2 - Drops secondary weapons (pistols) upon limbo death // 4 - Extra clips are included when you pickup a dropped weapon // 8 - Pick up ammo you need from dropped weapons, but leave the gun and what ammo is left on the ground // 16 - Do not pickup dropped weapons you don't need, guns that you already have, (but with no ammo), // or if you have full ammo or that particular gun // 32 - Do not ammo clips from dropped Garands // Default: 1 set g_weaponItems 3 //alt: 7 // g_missileHealth - Sets the amount of health a panzer/bazooka missile has. // Set this to 0 to make missiles indestructible. // Default: 5 set g_missileHealth 5 // g_missileSpeed - Sets the speed a panzer/bazooka missile travels at. // Set to 0 to enable default speed. Values over 300 are ignored if Guided Rockets are enabled. // Default: 0 set g_missileSpeed 1200 // g_bulletReflect - Shooting at metal surfaces will reflect // the bullets back at the appropriate angle. // 1 - Reflect weapons that are set to reflect bullets // 2 - Reflect all weapons // Default: 0 set g_bulletReflect 2 // g_falloff - Toggles falloff damage // Default: 1 set g_falloff 1 // g_missileGravity - Sets gravity on Panzer and Bazooka rockets. This is not a bitmask. // 1 - Strong gravity // 2 - Weak gravity (realistic) // Default: 0 set g_missileGravity 2 // g_fastBackStab - Backstabs insta-gibs players into limbo, // making them unrevivable. Will play a unique animation on // the stabbed player. // Default: 0 set g_fastBackStab 0 // g_realism - A few flags to add a bit of realism to the gameplay. // 1 - Play transition animations when going prone and standing up // from prone, overall it slows standing up from proning drastically. // 2 - Cannot use weapons while holding onto ladders // 8 - Enables 'in view' check for aura. Aura will only be given if players can see each other. // Do not activate on poor cpu servers or with high player count on server! // 16 Disable leaning animations // Default: 0 set g_realism 0 set g_announcer 7 // g_announcer - killing spree announcer can be disabled by setting this to 0. // 0 - Disable announcer // 1 - Announce killing sprees // 2 - Announce death sprees // 4 - Announce multikills // 8 - Announce first blood // 16 - Announce first headshot // 32 - Announce kick sound // 64 - Announce ban sound // 128 - Announce mission/objective info in the (left)popup area, instead of the default top-area // Default: 255 set g_announcer 255 // g_flushItems - Allows dropped items to lay flush with the angle of the ground // they are on. May cause items to turn when they hit the ground. // Default: 1 set g_flushItems 1 // g_maxLevel* - These are to cap the max level a player can gain in a skill. // This is in reaction to the new skill levels in No Quarter. If you don't like them, // set all these to 5 and you'll never gain a skill above 4. Set them all to 0 to // disable skills all together. // Default: 10 set g_maxLevelBattleSense 10 set g_maxLevelLightWeapons 10 set g_maxLevelSoldier 10 set g_maxLevelMedic 10 set g_maxLevelEngineer 10 set g_maxLevelFieldOp 10 set g_maxLevelCovertOp 10 // g_multikillTime - The time, in milliseconds, that a player has to make another kill // to be counted as a multikill. If g_multilkillTime milliseconds pass and a player // does not make another kill, the multikill is announced and reset. // Default: 1000 set g_multikillTime 2500 // g_grenadeBonus - Customize the grenade loadout for higher levels // 1 - Additional grenades for levels above 4 // 2 - Additional bonus grenades for high Light Weapons skill // Default: 3 set g_grenadeBonus 3 // g_mortarBBox - Puts a bounding box (hitbox) around mortar shells, to prevent them // from going through small windows and other narrow gaps. // Default: 0 set g_mortarBBox 0 //alt 1 // g_weaponScriptsDir - Defines the directory that weapon scripts will be placed to edit // how weapons behave in NQ. // Default: "" set g_weaponScriptsDir "weaponmods" //JM Changed 2010-02-25 // g_spectator - Sets flags for various spectator options. // 1 - Players will have team colored glow arround them. // 2 - Players will show their names above them. // Default: 0 set g_spectator 3 // jp_insanity - New fun modes! //Instant Spawn 1 Spawn times are instant //Unlimited Ammo 2 Everyone has unlimited ammo, no reloading //Mortar Cam 4 Mortars show a cam when fired //Rocket Cam 8 Rockets show a cam when fired //Unlimited Charge 16 Charge bars never drain //Guided Rockets 32 Rockets follow your crosshair //Homing rockets 64 Rockets follow nearby enemies //Unlocked Weapons 128 Everyone can pick up any weapon //Venom Mode 256 Allows soldiers to use the Venom gun from RTCW //Show left HP 512 shows attacker's HP left to victim //Show HP+Distance 1024 shows attacker's HP left to victim and his distance set jp_insanity 1420 //////////////////// //* Other CVARS * // //////////////////// // g_throwDistance - Sets the distance a ammo or health pack is thrown. // Default: 75 set g_throwDistance 125 // g_dragCorpse - Enables players to drag wounded teammates to safety. // Default: 0 set g_dragCorpse 1 // g_dropObj - Enables players to drop a carried objective by switching to knife and hitting thier activate bind (default F) // Default: 0 set g_dropObj 1 // g_slashkill - Change the way /kill behaves. // 1 - Player spawns with half charge bar after /kill. // 2 - Player spawns with 0 charge bar after /kill. // 4 - Restores the charge bar to the same state it was in at the moment the player issued /kill (regardless of how long they were in limbo), (sticky charge). // 8 - Disables /kill command. // 16 - Disable /kill when player is poisoned. // 32 - While in limbo after a /kill, charge bar fills normally. // 64 - Disable /kill when player is in a fire fight. // Default: 0 set g_slashkill 48 //alt 16 // g_spawnInvul - Sets spawn shield protection length. // Default: 3 set g_spawnInvul 0 // g_dropAmmo - Sets the amount of ammo packs a Field Ops drops when killed. // Default: 0 set g_dropAmmo 3 // g_dropHealth - Sets the amount of med packs a Medic drops when killed. // Default: 0 set g_dropHealth 3 // g_shortcuts - Toggles shortcuts for player names, current health and other useful info. Shortcuts include: // [a] - last person who gave you ammo // [d] - last person who killed you // [h] - last person who gave you health // [k] - last person you killed // [l] - your current location // [n] - your name // [r] - last person who revived you // [p] - teammate you are pointing at // [s] - your health // [w] - weapon you are currently holding // [t] - ammo for current weapon // For example, typing "Help me at [l]! I only have [s] health left" will produce something like "Help me at (A,2)! I only have 20 health left!" // Default: 0 set g_shortcuts 1 // g_shrubbot - Sets the name of the shrubbot config file (typically shrubbot.cfg). // When nothing is set, shrubbot features are disabled. // Default: "" set g_shrubbot "shrubbot.cfg" // g_skills - Allows players to retain skill bonuses when playing other classes. // 1 - Flak Jacket carries over // 2 - Adrenaline carries over // 4 - Enemy recognition carries over // 8 - Assassin backstab bonus carries over // 16 - Landmine spotting ability carries over // Default: 0 set g_skills 8 // g_msgs - Duration between banner messages setting g_msgX cvars, // (g_msgs1, g_msg2, etc). The first missing g_msgX cvar will start the message // cycle over, back to the first message. // Default: 0 set g_msgs 180 // g_msgPos - Change the location of banner messages if g_msgs is positive and // g_msgX cvars are set. // 0 - Chat area // 1 - Center of screen // 2 - Left notification area (CPM) // Default: 0 set g_msgPos 1 // g_msgX - Various CVARs that contain messages. g_msgs must be positive for these // to display. After the last g_msgX is displayed, the cycle will start over. seta g_msg1 "^?-^9Welcome To ^d[TL]^1Time^2Lord^?-^7" seta g_msg2 "^?|^dSpawn Killing ^1Is ^2Not Allowed!^?|^7" seta g_msg3 "^?|^dVisit ^1www.^dtimelord.^2de^?|^7" seta g_msg4 "^?|^1Play ^2hard ^1and ^2fair^?|^7" seta g_msg5 "^?|^d/^2set ^1com_hunkmegs ^2128 ^?|^7 seta g_msg6 "^?|^dDon't ^1mix ^2sounds^?|^7"" // g_censor - A comma delimited string of words that will be censored from chat. // Default: "" set g_censor "fag,gay,shit,fuck,bitch,asshole,homo,sieg heil,hitler,arschloch,idiot,spast,titten" // g_censorMuteTime - When the value of g_censorPenalty contains flag 8, censored // player will be muted for g_censorMuteTime seconds. // Default: 60 set g_censorMuteTime "120" // g_censorNames - A comma delimited string of words that will be censored from // player names. // Default: "" set g_censorNames "adolf,hitler,adolfhitler,siegheil,titten,arsch,fuck,pimmel,fick,sau,sex" // g_censorPenalty - Sets the penalty for saying a word in the g_censor list. // 1 - Gib player // 2 - Kick players with names containing words in g_censorNames // 4 - Kill player, but don't gib (flag 1 has priority over this) // 8 - Auto-mute for g_censorMuteTime seconds. // 16 - Lose 10 XP // 32 - Burn // 64 - Poison // Default: 0 set g_censorPenalty 122 //alt 48 // g_intermissionTime - Set the length of time the end of game screens displays before // loading the next map. // Default: 60 set g_intermissionTime 20 // g_intermissionReadyPercent - The percent of connected players who need to hit the // "READY" button to move on to the next map without waiting g_intermissionTime to run out. // Default: 100 set g_intermissionReadyPercent 60 // g_inactivity - The seconds a player have to stay inactive before he is moved to // spectators ( in seconds ). A warning message is sent to the player after half the // specified time. Values have to be higher then 10 seconds, that is the time after the warn message is sent. // (if it's lower than that value, it will not work at all) // Default : 0 set g_inactivity 180 // g_spectatorInactivity - The seconds a spectator have to stay inactive before he is kicked // from the server ( in seconds ). A warning message is sent to the spectator after half the // specified time. // Default : 0 set g_spectatorInactivity 0 // g_mapScriptDirectory - Changes directory for custom mapscripts. // Similar to ETPro's "b_mapScriptsDirectory". // Default: "" set g_mapScriptDirectory "" // g_canisterKick - Sets the scale of kicking grenades, airstike cans, and smoke cans. // Set to 0 to disable. Value of around 60 - 120 is reasonable. // Default: 0 set g_canisterKick 100 // g_canisterKickOwner - If canister kicking is set to a positive integer and // g_canisterKickOnwer is enabled, ownership of a grenade or airstrike changes to the // last kicker. // Default: 0 set g_canisterKickOwner 1 // g_classChange - Toggles team uniform stealing to switch classes. // Default: 0 set g_classChange 1 // g_constructibleXPsharing - Building objectives gives XP to all engineers building // an objective while you build it, rather than all at once when it is done. This is // done to avoid that one engineer that spends a long time building something and then // another engineer walks up and finishes it off gaining the XP for it. // Default: 0 set g_constructibleXPsharing 1 // g_doubleJump - Toggles double jumping. // Default: 0 set g_doubleJump 1 // g_doubleJumpHeight - Height boost gained by double jumping. // Default: 1.4 set g_doubleJumpHeight 1.4 // g_shove - Sets the strength of player shoving. // Set to 0 to disable. // Default: 0 set g_shove 80 // g_shoveNoZ - Set to 1 to disable boosting when g_shove is enabled. // Default: 0 set g_shoveNoZ 0 // g_asblock - enable airstrike blocking // 1 - Make an announcement whenever an airstrike is blocked. // 2 - A player may easily block an airstrike by crouching, standing, or proning over // the enemy's canister to block the airstrike. // 4 - Reserved. // 8 - Lvl 3 FieldOPs and higher cannot have the airstrikes blocked by players. // Default: 0 set g_asblock 3 // g_fear // Credit given to a player when and opponent uses /kill within g_fear milliseconds. // Set to 0 to disable. // Default: 2000 set g_fear 2000 // g_goomba - Players can damage each other by landing on each other. // The value of g_goomba is a multiplier of how much damage is given. // Setting this to 0 disables goomba killing. // Default: 0 set g_goomba 30 // g_goombaFlags - This is a bitflag cvar that controls the way g_goomba is handled // 1 - Cannot goomba teammates // 2 - Hopping on another player does no damage. // 4 - Hopping on a teammate does no damage. // 8 - Falling player recieves no damage when landing on any other player. // 16 - Insta-gib goomba damage. // Default: 25 set g_goombaFlags 25 // g_headshot - Enables headshot mode. // Only headshots from weapons that can make headshots will hurt players. // Explosions, MGs, shotgun, knives, goombas, etc. will cause no damage. // Default: 0 set g_headshot 0 // g_playdead - enabled playing dead with /playdead // Default: 0 set g_playdead 1 // g_medics - sets versious flags to customize medics. // 1 - Medics can't pick up their own health packs to cure themselves of poison needle effects // 2 - Medics can't pick up their own health packs at all. // 16 - Medics do not spawn with akimbo pistols, regardless of their light weapons skill // 32 - Medics spawn with pistol only, and can't pick up SMG of either team However, any class can steal // a medics uni, if g_classChange is set to 1, and receive the medic benefits while retaining their // current weapons, including akimbos and SMG // 64 - Medics can use syringes to heal living teammates as an alternative to the tk/revive cycle, if the // teammate's health is < 25% their total HP // 128 - Medics get 12% extra HP // 256 - More Medics in a team do NOT make the team get higher maxHP // 512 - Medics do not regenerate at all set g_medics 67 // g_realHead - Head hitbox will follow the animation that is played, just like ETPro. // This is HIGHLY recommended. // Default: 1 set g_realHead 0 // team_max[Weapon] - sets maximum amount of perticular weapons per team. // Set to -1 to allow unlimited, set to 0 to disable the weapon. set team_maxPanzers -1 set team_maxMortars 2 set team_maxRifleGrenades -1 set team_maxMG42 -1 set team_maxFlamers 2 set team_maxShotguns -1 set team_maxVenoms 2 set team_maxLandmines 30 // team_artyTime - The time (in seconds) that must elapse between artillery strikes per team. // Default: 10 set team_artyTime 20 // team_airstrikeTime - The time (in seconds) that must elapse between airstrikes strikes per team. // Default: 10 set team_airstrikeTime 20 // g_XPSave - Sets flags for allowing per player XP saving between campaigns, rounds, etc. // 0 - Disable XP saving // 1 - Store XP when a client disconnects // 2 - Don't reset XP to the pre-map start values on a map restart, shuffle, etc.. // 4 - Never ever reset xp // 8 - Force the disconnection of clients with the same GUID as the connecting client. // This is useful in saving the stored XP of players with unreliable network connections // since they should still get their stored XP even if reconnecting immediately with a new IP address // Default: 0 set g_XPSave "15" // g_XPSaveDirectory - ABSOLUTE path to a new directory that will contain .xp files. // This is required for XP save to work. // Directory must be created before starting your server. // The path must not be relative like other file CVARs are, meaning, no "xpsave" value for this. // Something like this will work: "/home/ownername/.etwolf/servername/xpsave" // Or perhaps: "/home/ownername/noquarter/xpsave" // Test with a /writexp command to confirm you have set this CVAR properly. set g_XPSaveDirectory "/home/enemy-territory/xpsave" // g_XPSaveFile - Sets the filename of your old xpsave.cfg that will be converted to new XP format upon starting the server. // This file will be relative to your fs_game directory (much like g_shrubbot). // Default: "xpsave.cfg" set g_XPSaveFile "xpsave.cfg" // g_XPSaveMaxAge - The number of seconds that must pass without a connection from this player before // XPSave forgets their XP and skills. // Default: 86400 (1 day) set g_XPSaveMaxAge 3801600 //--> 44 days // g_XPDecay - Decays players' XP on the server when set to 1. // This feature is mainly used with the g_XPSave 4 flag which allows XP to continue building forever. // 1 - Enable XP Decay // 2 - Do not decay a player's XP when they are disconnected from the server. // 4 - Do not decay a player's XP for the class they are currently playing as. // 8 - Do not decay a player's XP while they are spectating // 16 - Do not decay a player's XP during warmup/intermission // 32 - Do not decay a player's XP when he/she is playing on a team. // 64 - Do not decay a player's Battle Sense XP when he/she is playing. // 128 - Do not decay a player's Light Weapons XP when he/she is playing. // Default: 0 set g_XPDecay 0 // g_XPDecayFloor - This is the minimum that any particular skill can be reduced to by g_XPDecay. // For example, setting this to 540.0 will ensure that no player will ever lose rank or // skill levels due to g_XPDecay. // Default: 0 set g_XPDecayFloor 540 // g_XPDecayRate - This is the rate (in skill points per second) that XP skill points for EACH // skill will decay when g_XPDecay is enabled. Setting this to 0.2 would result in a player losing // 12 points per minute IN ALL SKILLS, so up to 84XP per minute if the player has skill points for each skill. // Default: 0 set g_XPDecayRate 0 // g_maxXP - This will reset a players XP once their overall XP score reaches it. // It useful for servers with XPSave that never resets. Set to -1 to disable. // Default: -1 set g_maxXP -1 // g_simpleBullets - Enables or disables simple bullets. Simple bullets is a new method for handling bullets, designed to produce faster code. // default 0 g_simpleBullets 0 // skill_[Skill] - Sets the amount of XP required to gain a skill level per class. // Default: "20 50 90 140 200 270 350 440 540" seta skill_lightWeapons "7 15 30 60 100 150 200 300 500" seta skill_battleSense "7 15 30 60 100 150 200 300 500" seta skill_soldier "7 15 30 60 100 150 200 300 500" seta skill_medic "7 15 30 60 100 150 200 300 500" seta skill_engineer "7 15 30 60 100 150 200 300 500" seta skill_fieldops "7 15 30 60 100 150 200 300 500" seta skill_covertops "7 15 30 60 100 150 200 300 500" // g_countryflags - This will activate/deactivate (1/0) geoip on server // Default: 0 set g_countryflags 1