Neverwinter Nights 2

Started by Green.P, Dezember 25, 2011, 10:41:35 PM

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Dave

übrigens enthält dein zitat that modders should be aware of
ich glaub, das zitat ist bollox

Rausch

habs halt vorallem daran festgemacht

No armor    : Full DEX modifier (robes, clothing)
Light Armor : AC+4, max DEX bonus +6 (Mithral Chain Shirt)
Medium Armor: AC+5, max DEX bonus +5 (Mithral Breastplate)
Heavy Armor : AC+8, max DEX bonus +3 (Mithral Full Plate)

und weil ich definitiv mehr als +6 habe ich hatte mich acuh schon gewundert das ich nicht alles habe was zusammen kommt aber wenn halt immer nur das höchste bonusequip gilt dann erklärt das einiges

Rausch

und

"The maximum dexterity bonus indicates a cap on the bonus to AC from the dexterity ability modifier as a result of the armor that is being worn. Maximum dexterity bonus does not limit any other benefits from a high dexterity score, such as improved reflex saving throws, bonus to range attack or a bonus to melee attacks with the weapon finesse feat. "

x3t0

dann müssen wir wohl mal unser equip umoptimieren

Rausch

jo aber ich hab heute auch mehrfach gelesen

"despite rouge being their favourite class, halflings are the worst rouges, that doesnt mean you cant play a halfling rouge but be aware that you are at a massive combat disadvantage"   ::) ::)

x3t0

hm hab ich iwie nicht so im gefühl ^^

Rausch

ne finde auch die stellen sich alle an :P immer diese maxdmg output optimalbuildscheisse :P

aber was  noch eine sache ist das an vielen stellen davon geschrieben wird das die besten waffen selbstgecraftete bzw selbst enchantete sind ...

KÜR8155UPP3

Braucht aber hohe Levels und ein paar Ingredients:

Quote--------------------------------------------------------------------------------
                         /////Weapons\\\\\                                 X0015


**Basic**


Base Weapon Enchantment +1
  Requires: Caster Level 3, Craft Magic Arms and Armor feat
  Ingredients: Faint Air Essence + Obsidian
  Spell: Light

Base Weapon Enchantment +2
  Requires: Caster Level 6, Craft Magic Arms and Armor feat
  Ingredients: Faint Air Essence + Diamond
  Spell: Light

Base Weapon Enchantment +3
  Requires: Caster Level 9, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Weak Air Essence + Emerald
  Spell: Light

Base Weapon Enchantment +4
  Requires: Caster Level 12, Craft Magic Arms and Armor feat
  Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire
  Spell: Light

Base Weapon Enchantment +5
  Requires: Caster Level 15, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Air Essence + Blue Diamond
  Spell: Light


**Elemental**


Acid Weapon: +1d6 Acid Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Emerald
  Spell: Melf's Acid Arrow

*BUGGED* Flaming Burst: Adds 1d10 fire damage to criticals
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Glowing Fire Essence + Faint Power Essence + Fire Opal
  Spell: Fireball or Flame Strike

Flaming Weapon: +1d6 Fire Damage
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Weak Fire Essence + Ruby
  Spell: Fireball or Flame Strike

Frost Weapon: +1d6 Cold Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Water Essence + Star Sapphire
  Spell: Ice storm

Shock Weapon: +1d6 Electricity Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Air Essence + Canary Diamond
  Spell: Call Lightning or Lightning Bolt


**Other**


Anarchic Weapon: +2d6 Damage against Lawful creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Air Essence + Canary Diamond
  Spell: Inflict Critical Wounds

Axiomatic Weapon: +2d6 Damage against Chaotic creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Earth Essence + Jacinth
  Spell: Inflict Critical Wounds

Defending: Adds +1 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Diamond
  Spell: Mage Armor or Shield of Faith

Defending (Improved): Adds +2 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Glowing Earth Essence + Emerald
  Spell: Mage Armor or Shield of Faith

Defending (Greater): Adds +3 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Radiant Earth Essence + Blue Diamond
  Spell: Mage Armor or Shield of Faith

Holy Weapon: +2d6 Damage against Evil creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Water Essence + Diamond
  Spell: Cure Critical Wounds

Hunting Weapon: +2d6 Damage against Beasts
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Water Essence + Star Sapphire
  Spell: Light

Keen: Doubles Threat Range
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence, Ruby
  Spell: Lightning Bolt

*BUGGED* Lucky: Adds +1 to all saves
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Earth Essence + Obsidian
  Spell: Resistance

Poison Weapon: Poison (DC 14, 1d2 Con Damage) on hit
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Emerald
  Spell: Poison

Unholy Weapon: +2d6 Damage against Good creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Fire Essence + Star Sapphire
  Spell: Inflict Critical Wounds

Weapon of Disruption: Undead must make a DC 14 Will Save or be destroyed
  Requires: Caster Level 14, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Water Essence + Jacinth
  Spell: Undeath to Death

Weapon of Life Stealing: Vampiric Regeneration 1
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Weak Power Essence + Weak Fire Essence + Ruby
  Spell: Enervation

Weapon of Life Stealing (Improved): Vampiric Regeneration 3
  Requires: Caster Level 11, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Fire Essence + Canary Diamond
  Spell: Enervation

Weapon of Life Stealing (Greater): Vampiric Regeneration 5
  Requires: Caster Level 15, Craft Magic Arms and Armor feat
  Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril
  Spell: Enervation




Das letzte ist toll :D

Rausch


Dave

Quote***frankies post***

das dolle an den ganzen geilen items ist, das die meisten höheren genau ein mal irgendwo im spiel versteckt sind - wir aber mit abwechselnd 8 leute (?) da drin rumgurken...
vielleicht sollte doch mal wer armor smith machen...

naja, die chromatische(?) krone ist jetzt zwei mal im spiel - ein mal bei so nem merchant für 121k zu erwerben

KÜR8155UPP3

gibt ja noch dieses Katana und diese Einhorn-Armbrust ;) zweimal :D die eigentlich einmal sind :D