Author Topic: Neverwinter Nights 2  (Read 25538 times)

Dave

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Re:Neverwinter Nights 2
« Reply #30 on: April 23, 2012, 10:37:56 am »
übrigens enthält dein zitat that modders should be aware of
ich glaub, das zitat ist bollox

Rausch

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Re:Neverwinter Nights 2
« Reply #31 on: April 23, 2012, 10:48:38 am »
habs halt vorallem daran festgemacht

No armor    : Full DEX modifier (robes, clothing)
Light Armor : AC+4, max DEX bonus +6 (Mithral Chain Shirt)
Medium Armor: AC+5, max DEX bonus +5 (Mithral Breastplate)
Heavy Armor : AC+8, max DEX bonus +3 (Mithral Full Plate)

und weil ich definitiv mehr als +6 habe ich hatte mich acuh schon gewundert das ich nicht alles habe was zusammen kommt aber wenn halt immer nur das höchste bonusequip gilt dann erklärt das einiges

Rausch

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Re:Neverwinter Nights 2
« Reply #32 on: April 23, 2012, 10:51:07 am »
und

"The maximum dexterity bonus indicates a cap on the bonus to AC from the dexterity ability modifier as a result of the armor that is being worn. Maximum dexterity bonus does not limit any other benefits from a high dexterity score, such as improved reflex saving throws, bonus to range attack or a bonus to melee attacks with the weapon finesse feat. "

x3t0

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Re:Neverwinter Nights 2
« Reply #33 on: April 23, 2012, 10:56:59 am »
dann müssen wir wohl mal unser equip umoptimieren

Rausch

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Re:Neverwinter Nights 2
« Reply #34 on: April 23, 2012, 11:09:32 am »
jo aber ich hab heute auch mehrfach gelesen

"despite rouge being their favourite class, halflings are the worst rouges, that doesnt mean you cant play a halfling rouge but be aware that you are at a massive combat disadvantage"   ::) ::)

x3t0

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Re:Neverwinter Nights 2
« Reply #35 on: April 23, 2012, 11:17:05 am »
hm hab ich iwie nicht so im gefühl ^^

Rausch

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Re:Neverwinter Nights 2
« Reply #36 on: April 23, 2012, 11:22:29 am »
ne finde auch die stellen sich alle an :P immer diese maxdmg output optimalbuildscheisse :P

aber was  noch eine sache ist das an vielen stellen davon geschrieben wird das die besten waffen selbstgecraftete bzw selbst enchantete sind ...

KÜR8155UPP3

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Re:Neverwinter Nights 2
« Reply #37 on: April 23, 2012, 12:07:54 pm »
Braucht aber hohe Levels und ein paar Ingredients:

Quote
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                         /////Weapons\\\\\                                 X0015


**Basic**


Base Weapon Enchantment +1
  Requires: Caster Level 3, Craft Magic Arms and Armor feat
  Ingredients: Faint Air Essence + Obsidian
  Spell: Light

Base Weapon Enchantment +2
  Requires: Caster Level 6, Craft Magic Arms and Armor feat
  Ingredients: Faint Air Essence + Diamond
  Spell: Light

Base Weapon Enchantment +3
  Requires: Caster Level 9, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Weak Air Essence + Emerald
  Spell: Light

Base Weapon Enchantment +4
  Requires: Caster Level 12, Craft Magic Arms and Armor feat
  Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire
  Spell: Light

Base Weapon Enchantment +5
  Requires: Caster Level 15, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Air Essence + Blue Diamond
  Spell: Light


**Elemental**


Acid Weapon: +1d6 Acid Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Emerald
  Spell: Melf's Acid Arrow

*BUGGED* Flaming Burst: Adds 1d10 fire damage to criticals
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Glowing Fire Essence + Faint Power Essence + Fire Opal
  Spell: Fireball or Flame Strike

Flaming Weapon: +1d6 Fire Damage
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Weak Fire Essence + Ruby
  Spell: Fireball or Flame Strike

Frost Weapon: +1d6 Cold Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Water Essence + Star Sapphire
  Spell: Ice storm

Shock Weapon: +1d6 Electricity Damage
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Air Essence + Canary Diamond
  Spell: Call Lightning or Lightning Bolt


**Other**


Anarchic Weapon: +2d6 Damage against Lawful creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Air Essence + Canary Diamond
  Spell: Inflict Critical Wounds

Axiomatic Weapon: +2d6 Damage against Chaotic creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Earth Essence + Jacinth
  Spell: Inflict Critical Wounds

Defending: Adds +1 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Diamond
  Spell: Mage Armor or Shield of Faith

Defending (Improved): Adds +2 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Glowing Earth Essence + Emerald
  Spell: Mage Armor or Shield of Faith

Defending (Greater): Adds +3 Deflection AC Bonus
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Radiant Earth Essence + Blue Diamond
  Spell: Mage Armor or Shield of Faith

Holy Weapon: +2d6 Damage against Evil creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Water Essence + Diamond
  Spell: Cure Critical Wounds

Hunting Weapon: +2d6 Damage against Beasts
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Water Essence + Star Sapphire
  Spell: Light

Keen: Doubles Threat Range
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence, Ruby
  Spell: Lightning Bolt

*BUGGED* Lucky: Adds +1 to all saves
  Requires: Caster Level 5, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Earth Essence + Obsidian
  Spell: Resistance

Poison Weapon: Poison (DC 14, 1d2 Con Damage) on hit
  Requires: Caster Level 10, Craft Magic Arms and Armor feat
  Ingredients: Weak Earth Essence + Emerald
  Spell: Poison

Unholy Weapon: +2d6 Damage against Good creatures
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Faint Power Essence + Faint Fire Essence + Star Sapphire
  Spell: Inflict Critical Wounds

Weapon of Disruption: Undead must make a DC 14 Will Save or be destroyed
  Requires: Caster Level 14, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Water Essence + Jacinth
  Spell: Undeath to Death

Weapon of Life Stealing: Vampiric Regeneration 1
  Requires: Caster Level 7, Craft Magic Arms and Armor feat
  Ingredients: Weak Power Essence + Weak Fire Essence + Ruby
  Spell: Enervation

Weapon of Life Stealing (Improved): Vampiric Regeneration 3
  Requires: Caster Level 11, Craft Magic Arms and Armor feat
  Ingredients: Glowing Power Essence + Glowing Fire Essence + Canary Diamond
  Spell: Enervation

Weapon of Life Stealing (Greater): Vampiric Regeneration 5
  Requires: Caster Level 15, Craft Magic Arms and Armor feat
  Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril
  Spell: Enervation




Das letzte ist toll :D

Rausch

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Re:Neverwinter Nights 2
« Reply #38 on: April 23, 2012, 12:58:28 pm »
jo ... not gonna happen :D

Dave

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Re:Neverwinter Nights 2
« Reply #39 on: April 23, 2012, 01:26:40 pm »
Quote
***frankies post***

das dolle an den ganzen geilen items ist, das die meisten höheren genau ein mal irgendwo im spiel versteckt sind - wir aber mit abwechselnd 8 leute (?) da drin rumgurken...
vielleicht sollte doch mal wer armor smith machen...

naja, die chromatische(?) krone ist jetzt zwei mal im spiel - ein mal bei so nem merchant für 121k zu erwerben

KÜR8155UPP3

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Re:Neverwinter Nights 2
« Reply #40 on: April 23, 2012, 07:02:54 pm »
gibt ja noch dieses Katana und diese Einhorn-Armbrust ;) zweimal :D die eigentlich einmal sind :D