meine autoexec.cfg

Started by x3t0, Juni 17, 2008, 09:04:17 PM

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x3t0

Bitte falls ihr es nutzt die Nicks ändern ;)


// DieAssel autoexec.cfg

//
// chat binds
//

        bind m vsay goodgame ^1Victory ^3or ^1Defeat ^5this was a good fight
        bind n vsay FTAttack ^d Move in ^2 and ^1 bomb out
        bind i vsay Cheer ^9I killed [k] ^2with my ^y[w]
        bind o vsay Thanks ^6Thank you [r]
        bind k vsay enemyweak ^rNice try [k] ^zI Have ^1[ s ] ^5health left "
        bind p vsay_team medic Medic! ^aIn memorandum at ^1[l] ^a I have ^1[ s ] ^a cookies!

//
// admin binds
//

        bind PGDN "!fling"
        bind PGUP "!burn"
        bind END !slap

//
//  Movement binds
//
   bind W "+forward"
   bind S "+back"
   bind A "+moveleft"
   bind D "+moveright"
   bind SPACE "+moveup"
   bind CTRL "+movedown"
   bind c "+prone"
   bind Q "+leanleft"
   bind E "+leanright"
   bind SHIFT "+sprint"
   bind CAPSLOCK "+speed"
   bind MOUSE1 "+attack"
   bind MOUSE2 "weapalt"
   bind R "+reload"
   bind MOUSE3 "kill"
   seta cg_noAmmoAutoSwitch "0"
   seta cg_autoReload "0"
   bind z "+kick"

//
// Mouse settings
//
   seta sensitivity "4.322917"
   seta m_pitch "0.022"
//
// Other binds
//
   bind 1 "weaponbank 1"
   bind 2 "weaponbank 2"
   bind 3 "weaponbank 3"
   bind 4 "weaponbank 4"
   bind 5 "weaponbank 5"
   bind 6 "weaponbank 6"
   bind 7 "weaponbank 7"
   bind V "mp_quickmessage"
   bind T "messagemode"
   bind Y "messagemode2"
   bind KP_ENTER "mp_fireteamadmin"
//   bind Z "mp_fireteammsg"
   bind F "+activate"
   bind L "openlimbomenu"
   bind TAB "+scores"
//   bind CTRL "+stats"
   bind ALT "+topshots"
   bind F1 "vote yes"
   bind F2 "vote no"
   bind F3 "ready"
   bind F4 "notready"
   bind G "+mapexpand"
   bind B "+zoom"
   bind F11 "autoscreenshot"
   bind F12 "autorecord"
   bind / "dropclip"
//
// Visual aspects
//
   seta r_ati_fsaa_samples "0"
   seta r_ati_truform_tess "0"
   seta r_ignoreGLErrors "1"
   seta r_mode "6"
   seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
   seta r_intensity "1.5"
   seta r_overbrightBits "0"
   seta r_mapOverBrightBits "3"
   seta r_gamma "3"
   seta r_picmip "1"
   seta r_dynamiclight "0"
   seta r_fastsky "1"
   seta r_flares "0"
   seta r_drawSun "0"
   seta cg_atmosphericEffects "0"
   seta cg_wolfparticles "0"
   seta cg_fov "100"
   seta cg_shadows "0"
   seta cg_gibs "0"

   seta cg_coronas "0"
   seta cg_brassTime "0"
   seta cg_marktime "0"

   seta r_ext_texture_filter_anisotropic "0"
   seta r_ext_compressed_textures "1"

   seta cg_bloodDamageBlend "0.0"
   seta cg_showblood "0"
   seta cg_bloodFlash "0"

//
// HUD Specific
//
   seta cg_drawcrosshair "5"
   seta cg_crosshairColor "cyan"
   seta cg_crosshairColorAlt "cyan"
   seta cg_crosshairPulse "0"
   seta cg_crosshairSize "40"

   seta cg_drawReinforcementTime "1"
   seta cg_complaintPopUp "0"
   seta cg_drawgun "1"
   seta cg_drawfps "1"
   seta cg_lagometer "0"
   seta cg_drawCompass "1"
   seta cg_drawWeaponIconFlash "1"
   seta cg_teamChatsOnly "0"
   seta cg_drawFireteamOverlay "1"
   seta cg_noTaunts "0"
//
// ET Pro specific
//
   
   seta b_popuptime "100"
   seta b_althud "1"
   seta b_althudflags "7"
   seta cg_drawSmallPopupItems "1"
   
   seta b_lagometerAlpha "0.2"
   seta b_drawspeed "0"
   seta b_speedunit "0"
   seta b_speedinterval "100"
   seta b_numpopups "-1"
   seta b_goatSound "1"
   seta b_hitsounds "1"
   seta b_tracers "2"
   seta b_muzzleflash "1"
   seta b_panzerhack "1"
   seta b_drawpromotions "1"
   seta b_drawrewards "1"
   seta b_drawspectatorteamflags "0"
   seta b_simpleItems "0"

   seta b_fireteamAlpha "0.4"
   seta b_locationMode "1"
   seta b_locationMaxChars "12"
   seta b_locationJustify "-1"
   seta b_fireteamLatchedClass "1"
//
// Bob's
//
   seta cg_bobup "0.000"
   seta cg_bobpitch "0.000"
   seta cg_bobroll "0.000"

//
// Game options
//
   seta cl_allowdownload "0"
   seta cg_autoaction "2"

//
// Network settings
//
   seta b_antilag "1"
   seta rate "40000"
   seta cl_maxPackets "100"
   seta snaps "20"
   seta cl_timenudge "0"
//
// Script binds
//

   
   bind DEL "vstr chooseNick"   // Pick a nick
   bind HOME "vstr setNick"      // Set nick
   bind F5 "vstr classengi"   // Spawnscript: Engineer
   bind F6 "vstr classfieldop"   // Spawnscript: Fieldops
   bind F8 "vstr classsoldier"   // Spawnscript: Soldier
   bind F7 "vstr classmedic"   // Spawnscript: Medic
   bind F9 "vstr classcovop"   // Spawnscript: Covert ops
//   bind CTRL "vstr fovswitch"   // FOV switch
   bind BACKSPACE "vstr spawntoggle"   // Spawnscript (place): Place select
   bind X "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;"  // 180-degrees turn
   bind ALT GR "vstr initspawn" // Init etpro spawntimer

//
// Namescript
//

   set chooseNick1 "echo "^l>^zNick: ^7[^d[TL]^iD^0ie^iA^0ssel^7]"; set chooseNick "vstr chooseNick2"; set setNick "set name "^d[TL]^iD^0ie^iA^0ssel"""
   set chooseNick2 "echo "^l>^zNick: ^7^1De^2ath^1De^ssigner^7]"; set chooseNick "vstr chooseNick3"; set setNick "set name "^1De^2ath^1De^ssigner"""
   set chooseNick3 "echo "^l>^zNick: ^7[^6A ^1Bug ^f called ^1Assel^7]"; set chooseNick "vstr chooseNick1"; set setNick "set name "^6A ^1Bug ^f called ^1Assel"""
   set chooseNick "vstr chooseNick1"
   set setNick "echo "^l>^zNick: ^7Choose a nick first!""

//
// Spawnscript (Class-selection)
//
        set classengi "vstr classengi1"
        set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg""
        set classengi2 "class e 2; set classengi vstr classengi3; echo "^3>^zClass: ^7Engi^o/^7riflenade""
        set classengi3 "class e 3; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7shotgun""
        set classfieldop "vstr classfieldop1"
        set classfieldop1 "vstr classrecycle; class f 1; set classfieldop vstr classfieldop2; echo "^3>^zClass: ^7FOp^o/^7smg""
        set classfieldop2 "class f 2; set classfieldop vstr classfieldop1; echo "^3>^zClass: ^7FOp^o/^7shotgun""
        set classsoldier "vstr classsoldier1"
        set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer""
        set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar""
        set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42""
        set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer""
        set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic""
        set classcovop "vstr classcovop1"
        set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sniper""
        set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42""
        set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sten""
        set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1; set classfieldop vstr classfieldop1"




//
// FOV switch
//

   set far "echo ^dFOV: ^7110; set fovswitch vstr near; set cg_fov 110;"
   set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
   set fovswitch "vstr near"

//
// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)
//

   set spawntoggle "vstr ax1"

//
// User custom settings
//

TheJester

War mal so frei und hab das [ s ] mal auskommentiert. Meine Config schriebe ich dann auch spätestens Donnerstag vorm Spielen mal hier rein.

x3t0


TheJester

Bei mir ists etwas übersichtlicher. Die Classchange Befehle lass ich mal raus, die sehen genauso aus. Der Rest sieht so aus :

// Say Binds
bind o vsay FTAttack ^1        Go^0Go^1Go
bind p vsay FTAttack ^1        ^1K^0ick ^1T^0hat ^1B^0utt
bind i vsay Cheer "^0Taste my ^1[w]^0, ^1[k]"
bind z vsay Thanks "^0Thanks ^1[r]"
bind m vsay_team medic "Medic! Please help me at [l], I have [ s ] health!"
bind n vsay_team medic "Mediiiiiic! Please help meeee at [l], I have only [ s ] health!"
bind h vsay enemyweak "^0[k] ^0I Have ^1[ s ] ^0health left."
bind j vsay Sorry "^1S^0orry ^1:^0("
bind k vsay hello "^1H^0ello ^1E^0veryone"

bind z +kick
bind _ kill
bind - dropclip


Da müssen natürlich auch die Leerzeichen um das [ s ] weg.

Sven