Author Topic: meine autoexec.cfg  (Read 6697 times)

x3t0

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meine autoexec.cfg
« on: Juni 17, 2008, 08:04:17 pm »
Bitte falls ihr es nutzt die Nicks ändern ;)


// DieAssel autoexec.cfg

//
// chat binds
//

        bind m vsay goodgame ^1Victory ^3or ^1Defeat ^5this was a good fight
        bind n vsay FTAttack ^d Move in ^2 and ^1 bomb out
        bind i vsay Cheer ^9I killed [k] ^2with my ^y[w]
        bind o vsay Thanks ^6Thank you [r]
        bind k vsay enemyweak ^rNice try [k] ^zI Have ^1[ s ] ^5health left "
        bind p vsay_team medic Medic! ^aIn memorandum at ^1[l] ^a I have ^1[ s ] ^a cookies!

//
// admin binds
//

        bind PGDN "!fling"
        bind PGUP "!burn"
        bind END !slap

//
//  Movement binds
//
   bind W "+forward"
   bind S "+back"
   bind A "+moveleft"
   bind D "+moveright"
   bind SPACE "+moveup"
   bind CTRL "+movedown"
   bind c "+prone"
   bind Q "+leanleft"
   bind E "+leanright"
   bind SHIFT "+sprint"
   bind CAPSLOCK "+speed"
   bind MOUSE1 "+attack"
   bind MOUSE2 "weapalt"
   bind R "+reload"
   bind MOUSE3 "kill"
   seta cg_noAmmoAutoSwitch "0"
   seta cg_autoReload "0"
   bind z "+kick"

//
// Mouse settings
//
   seta sensitivity "4.322917"
   seta m_pitch "0.022"
//
// Other binds
//
   bind 1 "weaponbank 1"
   bind 2 "weaponbank 2"
   bind 3 "weaponbank 3"
   bind 4 "weaponbank 4"
   bind 5 "weaponbank 5"
   bind 6 "weaponbank 6"
   bind 7 "weaponbank 7"
   bind V "mp_quickmessage"
   bind T "messagemode"
   bind Y "messagemode2"
   bind KP_ENTER "mp_fireteamadmin"
//   bind Z "mp_fireteammsg"
   bind F "+activate"
   bind L "openlimbomenu"
   bind TAB "+scores"
//   bind CTRL "+stats"
   bind ALT "+topshots"
   bind F1 "vote yes"
   bind F2 "vote no"
   bind F3 "ready"
   bind F4 "notready"
   bind G "+mapexpand"
   bind B "+zoom"
   bind F11 "autoscreenshot"
   bind F12 "autorecord"
   bind / "dropclip"
//
// Visual aspects
//
   seta r_ati_fsaa_samples "0"
   seta r_ati_truform_tess "0"
   seta r_ignoreGLErrors "1"
   seta r_mode "6"
   seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
   seta r_intensity "1.5"
   seta r_overbrightBits "0"
   seta r_mapOverBrightBits "3"
   seta r_gamma "3"
   seta r_picmip "1"
   seta r_dynamiclight "0"
   seta r_fastsky "1"
   seta r_flares "0"
   seta r_drawSun "0"
   seta cg_atmosphericEffects "0"
   seta cg_wolfparticles "0"
   seta cg_fov "100"
   seta cg_shadows "0"
   seta cg_gibs "0"

   seta cg_coronas "0"
   seta cg_brassTime "0"
   seta cg_marktime "0"

   seta r_ext_texture_filter_anisotropic "0"
   seta r_ext_compressed_textures "1"

   seta cg_bloodDamageBlend "0.0"
   seta cg_showblood "0"
   seta cg_bloodFlash "0"

//
// HUD Specific
//
   seta cg_drawcrosshair "5"
   seta cg_crosshairColor "cyan"
   seta cg_crosshairColorAlt "cyan"
   seta cg_crosshairPulse "0"
   seta cg_crosshairSize "40"

   seta cg_drawReinforcementTime "1"
   seta cg_complaintPopUp "0"
   seta cg_drawgun "1"
   seta cg_drawfps "1"
   seta cg_lagometer "0"
   seta cg_drawCompass "1"
   seta cg_drawWeaponIconFlash "1"
   seta cg_teamChatsOnly "0"
   seta cg_drawFireteamOverlay "1"
   seta cg_noTaunts "0"
//
// ET Pro specific
//
   
   seta b_popuptime "100"
   seta b_althud "1"
   seta b_althudflags "7"
   seta cg_drawSmallPopupItems "1"
   
   seta b_lagometerAlpha "0.2"
   seta b_drawspeed "0"
   seta b_speedunit "0"
   seta b_speedinterval "100"
   seta b_numpopups "-1"
   seta b_goatSound "1"
   seta b_hitsounds "1"
   seta b_tracers "2"
   seta b_muzzleflash "1"
   seta b_panzerhack "1"
   seta b_drawpromotions "1"
   seta b_drawrewards "1"
   seta b_drawspectatorteamflags "0"
   seta b_simpleItems "0"

   seta b_fireteamAlpha "0.4"
   seta b_locationMode "1"
   seta b_locationMaxChars "12"
   seta b_locationJustify "-1"
   seta b_fireteamLatchedClass "1"
//
// Bob's
//
   seta cg_bobup "0.000"
   seta cg_bobpitch "0.000"
   seta cg_bobroll "0.000"

//
// Game options
//
   seta cl_allowdownload "0"
   seta cg_autoaction "2"

//
// Network settings
//
   seta b_antilag "1"
   seta rate "40000"
   seta cl_maxPackets "100"
   seta snaps "20"
   seta cl_timenudge "0"
//
// Script binds
//

   
   bind DEL "vstr chooseNick"   // Pick a nick
   bind HOME "vstr setNick"      // Set nick
   bind F5 "vstr classengi"   // Spawnscript: Engineer
   bind F6 "vstr classfieldop"   // Spawnscript: Fieldops
   bind F8 "vstr classsoldier"   // Spawnscript: Soldier
   bind F7 "vstr classmedic"   // Spawnscript: Medic
   bind F9 "vstr classcovop"   // Spawnscript: Covert ops
//   bind CTRL "vstr fovswitch"   // FOV switch
   bind BACKSPACE "vstr spawntoggle"   // Spawnscript (place): Place select
   bind X "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;"  // 180-degrees turn
   bind ALT GR "vstr initspawn" // Init etpro spawntimer

//
// Namescript
//

   set chooseNick1 "echo "^l>^zNick: ^7[^d[TL]^iD^0ie^iA^0ssel^7]"; set chooseNick "vstr chooseNick2"; set setNick "set name "^d[TL]^iD^0ie^iA^0ssel"""
   set chooseNick2 "echo "^l>^zNick: ^7^1De^2ath^1De^ssigner^7]"; set chooseNick "vstr chooseNick3"; set setNick "set name "^1De^2ath^1De^ssigner"""
   set chooseNick3 "echo "^l>^zNick: ^7[^6A ^1Bug ^f called ^1Assel^7]"; set chooseNick "vstr chooseNick1"; set setNick "set name "^6A ^1Bug ^f called ^1Assel"""
   set chooseNick "vstr chooseNick1"
   set setNick "echo "^l>^zNick: ^7Choose a nick first!""

//
// Spawnscript (Class-selection)
//
        set classengi "vstr classengi1"
        set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg""
        set classengi2 "class e 2; set classengi vstr classengi3; echo "^3>^zClass: ^7Engi^o/^7riflenade""
        set classengi3 "class e 3; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7shotgun""
        set classfieldop "vstr classfieldop1"
        set classfieldop1 "vstr classrecycle; class f 1; set classfieldop vstr classfieldop2; echo "^3>^zClass: ^7FOp^o/^7smg""
        set classfieldop2 "class f 2; set classfieldop vstr classfieldop1; echo "^3>^zClass: ^7FOp^o/^7shotgun""
        set classsoldier "vstr classsoldier1"
        set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer""
        set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar""
        set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42""
        set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer""
        set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic""
        set classcovop "vstr classcovop1"
        set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sniper""
        set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42""
        set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sten""
        set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1; set classfieldop vstr classfieldop1"




//
// FOV switch
//

   set far "echo ^dFOV: ^7110; set fovswitch vstr near; set cg_fov 110;"
   set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
   set fovswitch "vstr near"

//
// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)
//

   set spawntoggle "vstr ax1"

//
// User custom settings
//
« Last Edit: Juni 17, 2008, 09:05:42 pm by TheJester »

TheJester

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Re: meine autoexec.cfg
« Reply #1 on: Juni 17, 2008, 09:07:34 pm »
War mal so frei und hab das [ s ] mal auskommentiert. Meine Config schriebe ich dann auch spätestens Donnerstag vorm Spielen mal hier rein.

x3t0

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Re: meine autoexec.cfg
« Reply #2 on: Juni 17, 2008, 10:43:46 pm »
thnx :D

TheJester

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Re: meine autoexec.cfg
« Reply #3 on: Juni 18, 2008, 01:18:04 pm »
Bei mir ists etwas übersichtlicher. Die Classchange Befehle lass ich mal raus, die sehen genauso aus. Der Rest sieht so aus :

// Say Binds
bind o vsay FTAttack ^1        Go^0Go^1Go
bind p vsay FTAttack ^1        ^1K^0ick ^1T^0hat ^1B^0utt
bind i vsay Cheer "^0Taste my ^1[w]^0, ^1[k]"
bind z vsay Thanks "^0Thanks ^1[r]"
bind m vsay_team medic "Medic! Please help me at [l], I have [ s ] health!"
bind n vsay_team medic "Mediiiiiic! Please help meeee at [l], I have only [ s ] health!"
bind h vsay enemyweak "^0[k] ^0I Have ^1[ s ] ^0health left."
bind j vsay Sorry "^1S^0orry ^1:^0("
bind k vsay hello "^1H^0ello ^1E^0veryone"

bind z +kick
bind _ kill
bind - dropclip


Da müssen natürlich auch die Leerzeichen um das [ s ] weg.

Sven