Bitte falls ihr es nutzt die Nicks ändern ;)
// DieAssel autoexec.cfg
//
// chat binds
//
bind m vsay goodgame ^1Victory ^3or ^1Defeat ^5this was a good fight
bind n vsay FTAttack ^d Move in ^2 and ^1 bomb out
bind i vsay Cheer ^9I killed [k] ^2with my ^y[w]
bind o vsay Thanks ^6Thank you [r]
bind k vsay enemyweak ^rNice try [k] ^zI Have ^1[ s ] ^5health left "
bind p vsay_team medic Medic! ^aIn memorandum at ^1[l] ^a I have ^1[ s ] ^a cookies!
//
// admin binds
//
bind PGDN "!fling"
bind PGUP "!burn"
bind END !slap
//
// Movement binds
//
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind SPACE "+moveup"
bind CTRL "+movedown"
bind c "+prone"
bind Q "+leanleft"
bind E "+leanright"
bind SHIFT "+sprint"
bind CAPSLOCK "+speed"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload"
bind MOUSE3 "kill"
seta cg_noAmmoAutoSwitch "0"
seta cg_autoReload "0"
bind z "+kick"
//
// Mouse settings
//
seta sensitivity "4.322917"
seta m_pitch "0.022"
//
// Other binds
//
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
// bind Z "mp_fireteammsg"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
// bind CTRL "+stats"
bind ALT "+topshots"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind G "+mapexpand"
bind B "+zoom"
bind F11 "autoscreenshot"
bind F12 "autorecord"
bind / "dropclip"
//
// Visual aspects
//
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_ignoreGLErrors "1"
seta r_mode "6"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_intensity "1.5"
seta r_overbrightBits "0"
seta r_mapOverBrightBits "3"
seta r_gamma "3"
seta r_picmip "1"
seta r_dynamiclight "0"
seta r_fastsky "1"
seta r_flares "0"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_fov "100"
seta cg_shadows "0"
seta cg_gibs "0"
seta cg_coronas "0"
seta cg_brassTime "0"
seta cg_marktime "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_compressed_textures "1"
seta cg_bloodDamageBlend "0.0"
seta cg_showblood "0"
seta cg_bloodFlash "0"
//
// HUD Specific
//
seta cg_drawcrosshair "5"
seta cg_crosshairColor "cyan"
seta cg_crosshairColorAlt "cyan"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "40"
seta cg_drawReinforcementTime "1"
seta cg_complaintPopUp "0"
seta cg_drawgun "1"
seta cg_drawfps "1"
seta cg_lagometer "0"
seta cg_drawCompass "1"
seta cg_drawWeaponIconFlash "1"
seta cg_teamChatsOnly "0"
seta cg_drawFireteamOverlay "1"
seta cg_noTaunts "0"
//
// ET Pro specific
//
seta b_popuptime "100"
seta b_althud "1"
seta b_althudflags "7"
seta cg_drawSmallPopupItems "1"
seta b_lagometerAlpha "0.2"
seta b_drawspeed "0"
seta b_speedunit "0"
seta b_speedinterval "100"
seta b_numpopups "-1"
seta b_goatSound "1"
seta b_hitsounds "1"
seta b_tracers "2"
seta b_muzzleflash "1"
seta b_panzerhack "1"
seta b_drawpromotions "1"
seta b_drawrewards "1"
seta b_drawspectatorteamflags "0"
seta b_simpleItems "0"
seta b_fireteamAlpha "0.4"
seta b_locationMode "1"
seta b_locationMaxChars "12"
seta b_locationJustify "-1"
seta b_fireteamLatchedClass "1"
//
// Bob's
//
seta cg_bobup "0.000"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
//
// Game options
//
seta cl_allowdownload "0"
seta cg_autoaction "2"
//
// Network settings
//
seta b_antilag "1"
seta rate "40000"
seta cl_maxPackets "100"
seta snaps "20"
seta cl_timenudge "0"
//
// Script binds
//
bind DEL "vstr chooseNick" // Pick a nick
bind HOME "vstr setNick" // Set nick
bind F5 "vstr classengi" // Spawnscript: Engineer
bind F6 "vstr classfieldop" // Spawnscript: Fieldops
bind F8 "vstr classsoldier" // Spawnscript: Soldier
bind F7 "vstr classmedic" // Spawnscript: Medic
bind F9 "vstr classcovop" // Spawnscript: Covert ops
// bind CTRL "vstr fovswitch" // FOV switch
bind BACKSPACE "vstr spawntoggle" // Spawnscript (place): Place select
bind X "com_maxfps 40; set cl_yawspeed 13900; +left; wait 2; -left; set cl_yawspeed 140; com_maxfps 76;" // 180-degrees turn
bind ALT GR "vstr initspawn" // Init etpro spawntimer
//
// Namescript
//
set chooseNick1 "echo "^l>^zNick: ^7[^d[TL]^iD^0ie^iA^0ssel^7]"; set chooseNick "vstr chooseNick2"; set setNick "set name "^d[TL]^iD^0ie^iA^0ssel"""
set chooseNick2 "echo "^l>^zNick: ^7^1De^2ath^1De^ssigner^7]"; set chooseNick "vstr chooseNick3"; set setNick "set name "^1De^2ath^1De^ssigner"""
set chooseNick3 "echo "^l>^zNick: ^7[^6A ^1Bug ^f called ^1Assel^7]"; set chooseNick "vstr chooseNick1"; set setNick "set name "^6A ^1Bug ^f called ^1Assel"""
set chooseNick "vstr chooseNick1"
set setNick "echo "^l>^zNick: ^7Choose a nick first!""
//
// Spawnscript (Class-selection)
//
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg""
set classengi2 "class e 2; set classengi vstr classengi3; echo "^3>^zClass: ^7Engi^o/^7riflenade""
set classengi3 "class e 3; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7shotgun""
set classfieldop "vstr classfieldop1"
set classfieldop1 "vstr classrecycle; class f 1; set classfieldop vstr classfieldop2; echo "^3>^zClass: ^7FOp^o/^7smg""
set classfieldop2 "class f 2; set classfieldop vstr classfieldop1; echo "^3>^zClass: ^7FOp^o/^7shotgun""
set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer""
set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic""
set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sniper""
set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42""
set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sten""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1; set classfieldop vstr classfieldop1"
//
// FOV switch
//
set far "echo ^dFOV: ^7110; set fovswitch vstr near; set cg_fov 110;"
set near "echo ^dFOV: ^790; set fovswitch vstr far; set cg_fov 90;"
set fovswitch "vstr near"
//
// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)
//
set spawntoggle "vstr ax1"
//
// User custom settings
//
War mal so frei und hab das [ s ] mal auskommentiert. Meine Config schriebe ich dann auch spätestens Donnerstag vorm Spielen mal hier rein.
thnx :D
Bei mir ists etwas übersichtlicher. Die Classchange Befehle lass ich mal raus, die sehen genauso aus. Der Rest sieht so aus :
// Say Binds
bind o vsay FTAttack ^1 Go^0Go^1Go
bind p vsay FTAttack ^1 ^1K^0ick ^1T^0hat ^1B^0utt
bind i vsay Cheer "^0Taste my ^1[w]^0, ^1[k]"
bind z vsay Thanks "^0Thanks ^1[r]"
bind m vsay_team medic "Medic! Please help me at [l], I have [ s ] health!"
bind n vsay_team medic "Mediiiiiic! Please help meeee at [l], I have only [ s ] health!"
bind h vsay enemyweak "^0[k] ^0I Have ^1[ s ] ^0health left."
bind j vsay Sorry "^1S^0orry ^1:^0("
bind k vsay hello "^1H^0ello ^1E^0veryone"
bind z +kick
bind _ kill
bind - dropclip
Da müssen natürlich auch die Leerzeichen um das [ s ] weg.
Sven